Super Friends: An Origin Point

It is difficult to explain the now extinct Saturday morning cartoon experience to anybody under twenty-five, but it shared certain qualities with a Sunday morning religious service, where one dressed in ratty pajamas and multihued Underoos in lieu of serge suit and neck-restricting tie. A soaky bowl of cornflakes replaced the stale sacramental pomp and circumstance of wafers, offering an altogether different eucharist metaphor with slightly more nutritional value. Leaden and predictable hymns, in which one was badgered into belting out a tinny tune identified by number, were uprooted by Hoyt Curtin’s jazzy cues for Hanna-Barbera. And the ethical lessons arising from a pastor’s ponderous sermon found an uncanny surrogate with the didactic messages tacked onto the end of an animated adventure. Both slipped through the mind like a sieve.

But since nostalgia is a dangerous narcotic, the cartoons have retained an entirely irrational hold upon my imagination. Years later, a piece of dialogue or a backdrop hastily painted by an underpaid artist has often rustled through my mind without prompting, latching atop a more tangible life experience and sometimes threatening to supercede it.

With the recent release of Super Friends‘s first season onto DVD, I set out to understand this allure and found an oddly methadonic satisfaction. If I did not entirely put away childish things during this revistation, I certainly began to understand the draw.

In the early 1970s, Hanna-Barbera wrested away the animation rights to DC Comics’s characters, restyling the Justice League of America as “Super Friends.” It was the beginning of a gallant fourteen year run under numerous incarnations. Challenge of the Super Friends was the best of the bunch, pitting eleven superheroes (which included the newly invented Apache Chief and Samurai, both awkward nods to multiculturalism) against thirteen of their worst enemies (led by Lex Luthor) who never offered an explanation as to why they spent so much of their time shuffling around the swampy Hall of Doom. But in other versions, such as The World’s Greatest Super Friends, one had to endure Zan and Jayna – a somewhat vexing pair of siblings clad in cheesy purple uniforms, accompanied by a blue monkey named Gleek. (Presumably, fashionistas did not exist on the planet Exxor. Or maybe everybody there just liked bluish tones.) This teen duo, who had a surprisingly crisp command of American teen vernacular (or so the writers wished to believe), could, respectively, turn into water form and animal form shortly after announcing “Wonder Twin powers, activate!” Due to this verb’s alarming mechanical quality, there was considerable schoolyard speculation over whether the Wonder Twins were elaborate androids rather than extraterrestrial beings. But at the time, all of us wanted to believe in this cartoon – in part because there were then only three networks and a wild mix of UHF stations to choose from.

But the flagstones for this escapist enterprise were set down with the first season’s one-hour format, which featured a mere five superheroes (Superman, Batman, Robin, Aquaman, and a curiously underemployed Wonder Woman), while cadging archetypes and vocal talent from Scooby-Doo. The quintet that everyone tuned in to see was accompanied by three “junior superheroes,” who proved to be infinitely more annoying than the Wonder Twins: Marvin White, a redheaded Shaggy clone voiced by a young (and now legendary) “Franklin Welker,” who proved to be even stupider than his inspiration (“Wow, I’d like to be big and strong,” says Marvin in an episode called “The Shaman ‘U’,” which is then followed by a Peter Griffin-style titter); Wendy Harris, who merged Velma’s eccentricities with Daphne’s patient encouragement; and Wonder Dog, a spaced-out Scooby replica fond of scarfing down hot dogs. This trio, possessing neither pluck nor superpowers, proved so unremarkable (and unlikable) that they did not last past the first season. (Comic book writer Geoff Johns would later viciously mutilate these irksome tagalongs in a 2006 issue of Teen Titans.)

Considering these conversational conditions and Colonel Wilcox’s constant interruptions on the TroubAlert, the Super Friends’s patience is to be commended. In early episodes, Batman made futile efforts to get Marvin thinking about photosynthesis and atmospheric conditions. But by “The Shaman ‘U’,” this friendlier (and more dulcet-voiced) Dark Knight leveled with Marvin when the boy wished to accompany him, simply explaining, “We’re not taking you with us.” I can understand Batman’s reticence. Robin was a competent teenage sidekick (voiced by longtime American Top 40 host Casey Kasem) only a few years older than Marvin, but, in the hands of Hanna-Barbera, he was never a noxious pipsqueak.

While this prototype offers some unintentional laughs courtesy of tacky animation (Wonder Woman is inexplicably illustrated with thunder thighs, an animation involving Aquaman summoning three whales shows up multiple times, and Superman’s X-ray vision resembles a cheap flashlight running on dying batteries), there’s an interesting eco-friendly theme to these stories. In “Too Hot to Handle,” an alien attempts to change the Earth’s atmosphere after his home planet has become polluted. “The Weather Maker” features a scientist attempting to manipulate the Gulf Stream so that it will warm up his frigid nation. “Dr. Pelagion’s War” features a scene that is now unthinkable, where business magnates puff on expensive cigars in an executive boardroom. One cries out, “There’s no harm in a little smoke,” and offers a flourish to the smokestacks fulminating just outside his window.

But the standout here is the accidentally prescient “Professor Goodfellow’s G.E.E.C.,” whereby a giant Google-like computer named G.E.E.C. controls everything on the planet. Like Google, it can find you a cab. Like YouTube, it can educate you with a video. At the time that Super Friends was produced, “geek” didn’t yet take on its present tech-savvy connotation. And when Marvin offers to “write a letter to the G.E.E.C.,” one can just as easily imagine him firing off an email.

Narrator Ted Knight (who would find greater success as the bumbling Ted Baxter on The Mary Tyler Moore Show) doesn’t quite have the gravitas of his booming successor, William Woodson. And the primitive transitions between scenes can’t compare to the three stars shooting towards the viewer in later years. But Robin’s exclamations were more epigrammatic during the first year. (He lets loose “Holy misnomers!” and “Perambulating plexiglass!”) Danny Dark, later known as “the voice of NBC,” is suitably slick, perhaps too slick, as Superman. Dark’s confident voiceover, taken with Superman’s frequent collaboration with Aquaman to resolve some amphibian crisis, makes one feel as if poor Aquaman, who merely has the ability to communicate telepathically with his “ocean friends,” is unfairly upstaged by Superman’s considerable talents.

These were imperfect entertainments, divested of grit and violence, that would be severely dwarfed by the Cartoon Network’s Justice League during the 21st century. But someone had to work out the kinks and get kids excited. Super Friends‘s enduring appeal can be measured by the limitless YouTube remixes, the unceasing flow of cultural reference (a recent episode of Family Guy opened with a parody of the opening credits), and the fact that superheroes, even those contained in watered-down narratives, still capture the imagination.

The Bat Segundo Show: Laurie Sandell

Laurie Sandell recently appeared on The Bat Segundo Show #306.

Laurie Sandell is the author of The Impostor’s Daughter.

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Condition of Mr. Segundo: Wondering if the coalminer was an impostor.

Author: Laurie Sandell

Subjects Discussed: Chicken recipes, the quest for truth within memoir, how narrative shapes and stretches truth, subjective vs. objective accounts, the essay written anonymously for Esquire, memory vs. concrete evidence, emails from Ashley Judd, how hard evidence enhances a visual diagram, lawyers sifting through evidence, the use of clothing against background, working with a colorist, becoming one’s parents, the use of motion lines, adopting comic book semiotics, drawing from an intuitive part of the brain, Art Spiegelman’s Maus, feeling liberated in comic form vs. restrictions in textual form, maintaining privacy vs. spilling all details to the public, diagramming environment, knowing the lay of the land, static panels, consulting graphic novels, Scott McCloud, arrows pointing to figures, strange stays in five-star hotels, sketching out the book before drawing, taking the story arc from the text version of The Impostor’s Daughter, structure and spontaneity, maintaining momentum vs. contending with painful memories, emotional change and artistic change, whether or not writing is the proper way to exorcise demons, the story of Sandell’s father as a former sense of identity, the ethical dilemmas of narrative seduction, and fearlessness.

EXCERPT FROM SHOW:

lauriesandellCorrespondent: I should point out I’m not trying to insist that stretching [the truth] is necessarily a bad thing. I’m merely pointing out that memory, as we all know, is a fallacious instrument.

Sandell: Yes, it is.

Correspondent: It’s been said that memory is the greatest liar of them all. It’s been said — by, I believe Lincoln — that you have to have a great memory to be a great liar.

Sandell: Right.

Correspondent: So given this conundrum, I’m wondering to what degree you relied on your own memory and to what degree you relied on reference shots. You have, for example, illustrations that crop up within the course of the book. This leads me to wonder about other specific details. But maybe we can start on memory vs. concrete evidence.

Sandell: Well, you know, it was a mix of memory and concrete evidence. On the one hand, I had a lot of concrete evidence because I had interviewed my father over a period of two years and I tape recorded our conversations with his knowledge. This was leading up to the Esquire piece when I had a 300-page transcript. So most of the things that my father said in the book came directly from those transcripts. So he’s telling stories from his past. Those came directly from my father’s mouth.

Correspondent: Yeah.

Sandell: As far as — I’m trying to think. I don’t know. What else?

Correspondent: Well, I could actually cite specific examples.

Sandell: Okay, sure.

Correspondent: For example, the difference between the narration and what is actually spoken in the text bubbles.

Sandell: Right.

Correspondent: Here’s one example. When you’re working at the office, you have a text box point to the screen: “Have you considered inpatient treatment.” We don’t actually see the email on the screen.

Sandell: Okay.

Correspondent: We actually see your particular perspective.

Sandell: Right.

Correspondent: And so I want to ask you about why that particular emphasis — I mean, that’s inherently subjective. We’re counting on your subjective viewpoint as to what is on the screen. As opposed to later on, when we actually see what’s on your screen, when you’re on your laptop in your motel room.

Sandell: I need to be honest. The reason you didn’t see that screen was probably because it didn’t fit in that box.

Correspondent: Okay.

Sandell: And so I had to deal with little callouts so you could actually see what was on the screen. But the interesting thing about the process of putting together all this evidence — a lot of it really was evidence — is that there were so many emails. For example, that email was an email, I believe, from Ashley Judd.

Correspondent: Yeah.

Sandell: And I have those emails from Ashley Judd. I have the emails from my father. You know, I worked with a private investigator for two years. So I have all of his information and the lawsuits he compiled and all the various evidence and things written by my father. You know, I think — did you ever read Autobiography of a Face by Lucy Grealy?

Correspondent: No, I never read that.

Sandell: It’s a beautiful memoir. Ann Patchett later went on to write Truth & Beauty: A Friendship.

Correspondent: That’s right.

Sandell: And one of the things that Ann Patchett said in her afterword — after Lucy died, Ann Patchett wrote an afterword to the book — and she described how, at a reading, someone said to Lucy Grealy, “How did you remember all those details about your past?” And she said, “I didn’t remember it. I wrote it.” And people were a little bit up in arms about that. But she was pointing out the fact that this was a piece of art, it’s a piece of subjective memory, and the most important thing is to show the emotional truth of the situation. And I would say that in my case, because I have so much evidence, and evidence that Little Brown asked to say and anytime I’ve done television, they’ve actually asked to see the evidence, I feel pretty comfortable that there’s not going to be any big explosive James Frey situation.

Correspondent: Well, to what degree were they asking for the evidence? Because we’re talking about transcripts. We’re talking about investigative reporting. This is all text right now. And here you are. You have a visual document here.

Sandell: Yes.

Correspondent: You have to construct something from the text here. So it’s a wonder that evidence even means anything if it’s a visual result.

Sandell: I think it does. I mean, the visual result is obviously my memory. It’s the way I remember the situation.

(Image: Brantastic)

BSS #306: Laurie Sandell (Download MP3)

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The Publishing Industry: An Economic Thought Experiment

Case Study 1: During Presidents Day Weekend, the software company Valve tried out an experiment. Valve, the company behind the successful Half-Life franchise, temporarily halved the price for Left 4 Dead, a cooperative first-person shooter title, from $49.99 to $24.99, over the course of a few days through its centralized Steam client. The results exceeded Valve’s wildest expectations. Sales rose 3,000 percent, and the revenue generated over the weekend dwarfed the game’s sales during its launch. By temporarily offering the game at a price point that was affordable to everybody, and making the game instantly downloadable, not only was Valve able to breathe life into a four month-old game, but they were able to get more people attracted to the product. Valve’s DRM policy is fairly straightforward. If you purchased a game, you can download the game on another computer, should you login as that user. (This was, incidentally, how I was able to redownload Half-Life 2 last year after a move, when I had accidentally deleted my Steam files and couldn’t find the original disc that I had purchased. One overnight download and I was back in action, happily fragging alien creatures.)

There are a number of important points here.

1. Unlike the Kindle or the eReader, there isn’t an expensive entry point here. You don’t have to pay $400 to get started on Steam. You can download the client for free on the hardware you already have and just pay for the games. The cost is minimal and affordable.

2. Unlike the Kindle, the DRM rights aren’t limited to the device or a singular computer (unlike last year’s Spore DRM controversy). If your hard drive goes kaput, then you can download the game again on another computer. Simply identify yourself through your Steam ID, and you can download the game on as many PCs as you want.

3. By offering a variable price point that considered what the general (and probably out-of-work) consumer wanted, Valve was able to generate more interest in the title than they anticipated.

Case Study 2: For seven years, the comic book industry has offered Free Comic Book Day. The idea is this. The general consumer goes into a store, gets a few free comic books, and is reminded why comics are great in the first place. The consumer divagates through a store and purchases more titles. And the whole thing gets considerable media attention.

The smart retailers, like Mike Sterling, spiff up their stores and offer additional in-store sales: 10% off graphic novels, four for the price of three on manga. (And in Sterling’s case, the graphic novel sales alone paid for the cost of the FCBD floppies.) You get the community involved by making celebratory cakes. You get to find out what titles get people excited. You get to form relationships with potential new customers. You move product. (For Heroes Aren’t Hard to Find owner Shelton Drum, FCBD is one of the top three sales days of the year.) You get to demonstrate to people why they need to keep going to a comic book store. And, like the Valve experiment, there’s no expensive entry point. Plus, the consumers will walk away from the store with something.

Case Study 3: Board game manufacturers are now considering something that worked very well during the Great Depression. If you offer an American family a reasonably priced form of entertainment that will last for a long time, they may very well set aside $20 to buy the product during lean times. (According to a Hasbro spokesman, board games and puzzle sales rose 2% in 2008.)

Case Study 4: Soft Skull had a surprisingly profitable year in 2008 because the efforts here were focused on (1) knowing the audience and (2) working hard to connect the audience as intimately and personally as possible. (In other words, if you treat your audience like some dopey general demographic, why on earth would they bother to buy your product?)

* * *

So what do we take away from all this? How did these successes emerge during a recession? In each case, the individual’s daily realities were respected. There probably isn’t a lot of money to go around in the household, but there was just enough cash for a micropayment. The individual wasn’t asked to invest money she didn’t have in some fancy-schmancy technological doodad before purchasing an affordable form of entertainment. The individual received an affordable long-term option that would keep her entertained or occupied for many hours. The individual did not have to deal with invasive DRM that suggested she was a criminal. The individual was listened to and treated with respect by the retailer. And the retailer never assumed that it would make a sale. But the retailer likewise had opportunities to listen to what the audience wanted and to find out what it may be doing wrong.

So if there is a modicum of money to be made in a limping economy, why aren’t today’s publishers and book retailers accounting for these realities?

Most people who are now out of work cannot afford a $30 hardcover, let alone a $400 Kindle. And yet corporate arrogance keeps these units at prices unreasonable to someone unemployed who needs a little entertainment during an economic downturn. And what is the result? Anger boils to the surface. Long-term relationships with potential customers suffer because the corporate overlords remain inflexible on price point.

So if you’re a publisher or a bookseller, consider this. If you know that people can afford a $10 hardcover (as opposed to a $30 hardcover), why in the hell aren’t you learning from these examples? Why aren’t you offering a Valve-like time window where people can walk into a bookstore and purchase a few $10 hardcovers over a weekend? And why aren’t you promoting the hell out of this? Why isn’t there a Free Book Day in which you get to introduce people to the joys of books and you get to know your customers? Why aren’t you forming intimate and personal connections with readers so that they’ll continue to buy your products? And why aren’t you considering that they really don’t have a hell of a lot of cash to throw around right now?

Are you willing to take a hit on the first spate of units, much as Valve did, if there’s the possibility that you may just hit a thundering mother lode after the initial curve? Or do you want to continue to turn off readers?

Can you truly afford to refer to the territory between the coasts as “flyover states” when there are good people there who want to enjoy books right now? If you’re an author or a publicist, can you afford to thumb your nose up at any media opportunity that isn’t the New York Times Book Review? Or are you not really all that interested in establishing relationships? If you’re a newspaper or a magazine, why aren’t you citing the blogs or providing helpful URLs to the blogs that break the stories or make the connections? Why aren’t you hiring bloggers to write the articles? Don’t you realize that online audiences might come your way if they know that a particular voice is attached? And here’s a bold concept to consider. If you took the top 10,000 bloggers on Technorati and paid each of them $40,000 a year — a livable wage that would permit them all to carry out their work, which could also include serious investigations — that’s a cost of $400 million. For $400 million a year, someone could get the top 10,000 bloggers reporting for newspapers and seamlessly integrate their content into the great whole. And the newspapers could offer copy editing and journalistic resources so that their voices might improve. (Of course, you’d have to accept their unadulterated voices. For these voices, differing from the mainstream, are what caused these bloggers to rise up in the first place.)

If today’s publishers, booksellers, and media outlets hope to answer these questions and produce results similar to the above four case studies, then bolder ideas and experiments need to be attempted and shared with transparency in mind. It is not economically feasible to sit back and wait for the magic results of the stimulus package to trickle around. The current Dow Jones declivity has demonstrated the follies of lame ducks. The previous ways of doing things may very well be at an end: possibly with some permanence. But we won’t know this for sure until those in positions of power attempt a little innovation and modify the current formulas that aren’t working. Change, it seems, was something we hoped somebody else would do. But it’s now become quite apparent that today’s real innovators are those with the courage to take hold of their own destinies.

[UPDATE: Since this post, like many of these lengthy ones, originated from thoughts and musings I expressed on Twitter, here are a few related thoughts from others on the subject. @jimmydare observes that Orbit is experimenting with the $1 ebook. @AnnKingman pointed out that Record Store Day was a huge success for her local record store. (More details on what goes on at Record Store Day here.) @thebookmaven suggests that a Free Book Day might be one way that independent bookstores can compete with ebooks, and also suggests a $5 Book of Your Choice Day.]

Interview with Dean Haspiel

For his most recent project, Jonathan Ames collaborated with friend and artist Dean Haspiel for The Alcoholic, a graphic novel in which a character named “Jonathan A.,” who bears more than a few physical and character similarities to Jonathan Ames, is depicted in various alcoholic, sexual, and relationship states. To clear up some of the many staggering questions which emerged during my reading of the graphic novel, I emailed Mr. Haspiel five unusual questions. Mr. Haspiel graciously consented to answer these queries. The results are posted here for the benefit of future scholars.

amesalc1Word on the street is that Mr. Ames wrote the bulk of his script at your place. To what degree did you indoctrinate Mr. Ames with comics? Did he come up with any of the paneling and art ideas (such as the frequent head splitting)? (I think of the mice snorting coke at the bar, which is something of a nod to Spiegelman.) Or, like your work with Harvey Pekar, did he defer most of this to you? Was Mr. Ames’s continued proximity to your drawing table of benefit to you in brainstorming ideas? Were there situations in which you would quickly sketch out an idea and Mr. Ames would run with it?

Jonathan has written screenplays and is familiar with writing for a visual medium and he wrote the entire script for The Alcoholic far away from my art table. The script he delivered had clear descriptions of what he wanted me to draw while allowing me the collaborative leeway to visually design and interpret portions of the story to befit my comic book sensibilities. To use your example, I designed the head splitting shots [a classic comix trope] while Jonathan wrote the snorting cocaine rats. Ultimately, The Alcoholic was a great collaboration between two like-minded auteurs who also happen to be great friends.

Jonathan A. shares striking physical similarities to Jonathan Ames. And this is also very evident in the artwork, where the parties and events you depict are 80-90% similar to their real-life counterparts. To what degree did you rely upon reference? And visually speaking, did you and Mr. Ames establish any specific ground rules on how this graphic novel blurred from the truth?

Cartooning is all about shortcuts and, like Dick Tracy’s Rogues Gallery where every villain looks like their name, it’s a cartoonists job to exaggerate features and with Jonathan, whom we based the protagonist’s likeness on, I was fortunate to have his aquiline nose and his receding hairline to define the characters “face.” And, since The Alcoholic spans the protagonists childhood to adulthood, I relied heavily on that nose. As for the rest of the supporting cast [except for Bill Clinton and Monica Lewinsky], I drew characters based on my studio mates and friends and/or actors that Jonathan suggested. Some of the sex scenes were fun to draw because I got my girlfriend to pose with me for the “sake of making art.”

There is one tragic moment on page 46, in which Jonathan A. falls asleep naked in a trash can. Did you persuade Mr. Ames to pose in any way for this? Or was it necessary to recruit another figure to recreate these sordid conditions? What lengths were you and Mr. Ames willing to go in the interests of verisimilitude?

I didn’t have the guts to ask Jonathan if this event actually happened to him and if he would pose for me. So, I asked my studio mate, Tim Hamilton, to pose for me and it was the best time he had in a garbage can in years. In general, I don’t use much photographic reference for the figures in my comix — I make most of it up. However, Jonathan furnished me with a bunch of photographs from his past to present and that helped me make iconic the lead character.

There are many instances in which the positioning of figures demonstrates developments over time. On Page 20, we see two panels: Jonathan A.’s girlfriend replaced by Jonathan A. himself, and young Jonathan replaced by the old woman. On Page 75, we see Jonathan A. in November 2000 and February 2001 waiting for San Francisco to call back. But not only has Jonathan A. sunken, but his drawer is slightly open, with socks and underwear sticking out. In changing the illustrative details ever so slightly, the panels are both static and slightly dynamic. Are slight changes along these lines what comics and graphic novels need to matter? To what extent was this a case of you wanting to shake things up so that you wouldn’t get bored drawing the same panels over and over?

Sometimes I draw action adventure [as seen in my Billy Dogma webcomix] and sometimes I draw semi-autobio situations [as seen in my Street Code webcomic and in my collaborations with Harvey Pekar]. Luckily, working with Jonathan, he made sure I would draw action to compliment the mundane. Because real-life yields less adventure than we’d probably like to admit, characters are often talking to each other in a room, on the street, and/or on the phone when they’re not escaping from horny geriatric dwarves or experiencing a diarrhea explosion in their pants on the streets of France. It’s the artists challenge to help contextualize action, no matter how mundane, and make it look damned interesting on the comic book page or the reader is left with a series of talking heads reacting to one another and that can get boring to look at.

On Page 120, there is a panel of Jonathan A. swimming that rather disturbingly resembles David Duchovny in Playing God. Mr. Duchovny, of course, is now known for his portrayal of a fucked up writer who drinks and sleeps with women on the Showtime television series, Californication. Rather interestingly, there are billboards now depicting Mr. Duchovny standing on the bottom of a swimming pool. And Mr. Ames has indeed worked with Showtime. I am now becoming slightly concerned that there is perhaps a conspiracy that currently involves Mr. Ames, Showtime, and Mr. Duchovny, and that you have perhaps unwittingly been ensnared within the plot. Are you aware of such a cabal? Did Mr. Ames brief you in any way about any connection? Did Showtime or Mr. Duchovny control your mind at any point?

Seriously?

Review: The Spirit

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The critics were not happy during the screening. The critic to my left fell asleep in his chair for an hour. The critic to my right — a jovial man who really wanted to like it — gradually realized that this was a film impossible to come to terms with.

Gone were Eisner’s primary colors, replaced by muddy and amateurish black-and-white visuals with digitally added snow that never seemed to stick. The Spirit was so bad that it made Warren Beatty’s Dick Tracy look like a masterpiece.

Everyone was excited at the beginning, knowing that this was Will Eisner’s classic character finally brought to the screen and that it was Frank Miller who was going to steer it forward. But one of the fascinating aspects of this screening was observing the precise point in which each audience member would give up, knowing that Miller was cheapening a legend. Knowing that the film was wasting its cast and crew. Knowing that Miller was producing something even more odious than The Dark Knight Strikes Again or that crappy Robocop comic. (And let’s be honest. Has Miller truly contributed anything important to comics in the last ten years?) Knowing that it was Mr. Rodriquez who was the great force behind Sin City, and not Miller. (And to think that Rodriquez abandoned the DGA for this hack.) Knowing that just about everybody wanted to lock Miller into a room and punch him repeatedly in the face for about eight hours for producing this travesty. Knowing that something we all had hoped would be good was such a steaming turd.

I counted eight walkouts. There may have been more. But I can’t be sure. I was too busy slumping in my seat, stunned by the film’s relentless determination to sodomize Will Eisner’s corpse, assaulted by the film’s muddled script, which couldn’t even clear up the origin story until two-thirds of the way into the picture, its needless misogyny (women are either whores, nurturers, or kept in the background as laconic sidekicks), its inability to strike a single human note, and its failure to evince one note of fun.

Yes, Frank Miller should be punched in the face for this. It’s the only way to be sure.

There were jokes — one involving an ass on a copy machine — in which not a single person laughed. And again this was a friendly and rowdy crowd. But they all sunk into their chairs, feeling very angry that their time had been greatly wasted.

Oh, Stana Katic, how you tried as Morgenstern! You are as wonderful as Mageina Tovah, who played Ursula in the Spider-Man movies. I can now watch you in just about anything. And I feel so sorry for you for having your talent wasted. How much did you fight to keep the remainder of your quirks in? Bill Pope, I have admired your cinematography for quite a while. But this film was beneath your great talent and you should have known better. Samuel L. Jackson, signing on for a role just because you’re a geek simply isn’t worth it anymore.

Miller directs his cast as if they are statuary and handles his crew as if they are expected to generate magic simply by standing around. He is an ugly and crude man who does not know the human condition, and he is more interested in Eva Mendes’s ass than any innate personality she can use to sex up her role. He has tossed around crude pop culture references — including buildings and trucks named after Eisner’s collaborators — in an effort to win over the fanboys. But the fanboys will not bite. What Miller doesn’t understand is that geeks are too refined to swallow codswallop. What Miller doesn’t understand is that hell hath no greater fury than a fanboy spurned.

If there is any justice, the fanboys will lynch Miller at a future Comic-Con. If there is any justice, this film will fail at the box office and the money men will reconsider handing Miller the Buck Rogers reboot.

But there is rarely justice in Hollywood. The fact that this film was allowed to be made is testament to that.